Conference: Saturday talks

SaturdayDay1

Paul Goodfellow, ‘System Walk: Berlin’

Sat. Jan. 25 – Talks at Northumbria University – Ellison Building Room 102B

09.30 Welcome And Coffee (Coffee/tea and light food provided)
09.45 Introduction
10:00 Talk 5: Moyra Campbell (Wiretrace) ‘Interactive 3D Stereo Performance in Contemporary Art
Recent advances in computer hardware have made reali-time visualisation easily accessible. At wiretrace we utilise open source software, targeted to scientific and architectural visualisation, to create and perform interactive arts presentations in 3d stereo. Our combined skills in fine art and science gives our work a unique flavour and we extend the immersive experience with audio mixed live and surrounding interactive video. Examples of our work will be discussed including ‘The Brain Trilogy’, a recent commission by the Open University to celebrate and commemorate scientific research, and our background in the field of real-time visualisation will be reviewed.

Moyra Campbell. Prior to completing an M.Phil. in 2D/3D in Motion Graphics at Glasgow School of Art Moyra was a post –doctoral molecular biologist and continues to work on scientific design projects. She has long term experience in the field of real-time visualisation and has worked at the virtual–reality theatre at Glasgow Science Centre and on educational developments with the Digital Learning Foundation. Moyra is a now visualizer, animator and designer. Together with colleague Deborah Norton, she set up the acclaimed design studio ‘wiretrace’ which creates animation, video and interactive 3D stereo for clients in arts, science and technology. http://wiretrace.net/

10.45 Talk 6: Stefan Müller Arisona ‘Projections Of Reality: A Mixed-Reality Design Environment’
In this presentation I will introduce the “Projections of Reality” installation, a real-time mixed-reality design environment that uses projection-mapping, 3D scanning and multi-touch surfaces to let urban designers visualise and interact with design scenarios. The installation, currently located at the Value Lab Asia in Singapore, is the latest of a series of visualisation and virtual reality projects established at ETH Zurich. I will shortly introduce these environments and present observations of how these environments evolved over time, in particular in terms of setting and the shift in our understanding of immersion, and will conclude with possible directions for future projects.

Dr. Stefan Müller Arisona is a Principal Investigator at ETH Zurich’s Future Cities Laboratory in Singapore. His main interests are at the intersections of art, science and technology, and his research focuses on interactive and generative design tools and environments, and on real-time computer graphics and visualisation. URL: http://www.arisona.ch/

11.30 Talk 7: Jamie Allen ‘Of Minimal Materialities And Maximal Amplitudes’

Jamie_Allen_Circuit-Music-2The various techniques available to contemporary multimedia performers congeal, on occasion, into a set of related tools, techniques, and apparent motivations that one might characterize as a genre or scene. More often than not, in technologized audio-visual performance, these differentiable aesthetics and styles emerge with the introduction of a particular new media technology capability. In this talk, a provisional performance manual is il­lustrated through the work of a set of artists engaged in variations of stroboscopic light and experimental noise performance. These are the tactics and tenden­cies of performers concerned with minimal materiali­ties, and maximal amplitudes.

Jamie Allen likes to make things with his head and hands. These things involve our relationships to creativity, technology and resources – and mostly try and give people new, subversive and fun ways to interact with all of these. He is Head of Research at the Copenhagen Institute of Interaction Design, where he helps chart a course for research and experimentation at the institute, with colleagues in the Research team and Labs.ciid.dk. His projects and events have been featured in a number of media outlets, including Wired.com and the New York Times. http://heavyside.net/

12.15 Lunch (Lunch not provided)
13.30 Keynote 2: Chris Allen, The Light Surgeons ‘Live Cinema: Narrative Experiments in Audio Visual Performance Art’

SaturdayDay3

The Light Surgeons

Christopher Thomas Allen, Founder & Director of UK media arts group The Light Surgeons, presents a retrospective of their live cinema works to date. Over the past ten years this pioneering multimedia collectives live audio visual performances have seen their work migrate from club culture and the creation of concert visuals to solo exhibitions in art gallery and sell out performances in theatre spaces around the world. This talk will explore their approach to what they call “live cinema” through a selection of case studies and other influential work that could be described with this term. It will attempt to define live cinema and ask the question: “where could it take us?” by putting forward a possible formula for new works in this field that intersect with technology, music, moving image and the performing arts.

Christopher Thomas Allen is a multi-media artist and film maker from London. He is the founder and director of The Light Surgeons, a boutique production company that specialises in creative content for live performance, video production and installation based projects. He works on all aspects of projects at The Light Surgeons as a producer, director and collaborating multimedia artist in his own right. He has been central in the creation of countless large scale installation projects, curated exhibitions and helped to pioneer a whole new approach to multimedia performance art through The Light Surgeons live cinema projects. Over the past 15 years this diverse range of creative projects has taken him around the world; allowing him to showcase his work across the USA, Europe, Russia, China, Brazil, India Japan and South East Asia. From prestigious Museums and Art institutes including the Guggenheim, Tate Modern and MOMA; to National Museums and international film festivals like SXSW and Sundance.

14.30 Talk 8: Peter Richardson ‘A “Real Time Image Conductor” Or A Kind Of Cinema?’

Miss_Donnithornes_Maggot

‘Miss Donnithorne’s Maggot’
Music by Sir Peter Maxwell Davies, Visuals by Peter Richardson

In this paper I describe a project that investigated methods for the incorporation of filmic visual effects (VFX) into artworks and performed environments. VFX are the computer-generated processes used in the film industry for manipulating live action and animated elements. Since 2005 a number of film makers have moved away from narrative cin­ema towards ‘live cinema’: remixing their films for audiences as a live performed experience. Using the live cinema works of Peter Greenaway and Mike Figgis I investigate how ‘live’ this cinema really is or could ever hope to be. To further contextualize the possibilities for live visual effects I describe and analyze: Miss Donnithorne’s Maggot: A performance / interactive film of Sir Peter Maxwell Davis’s work of music theatre

Peter Richardson is a filmmaker and Director of the Visual Effects Research Lab (VERL), a European Union funded project that undertakes transdisciplinary research into high-resolution image technologies. After graduating form Goldsmiths College in 1989, Peter spent 14 years in the film industry. He has exhibited video works at The BarbicanLondon, City Racing Gallery London and Marian Goodman Gallery New York. His experimental films have been screened at film festivals worldwide including: ’Out Takes’ Brazil, New York, Los Angeles, Cannes, Cork, London and Hamburg film festivals and The National Review Of Live Art The Tramway Glasgow. Peter is Professor of Digital Film at the University of Hertfordshire.

15.15 Coffee Break (Coffee/tea and light food provided)

15.30 Talk 9: Leonard Paul ‘Real-time Visuals with Pure Data’
This talk gives an overview of how you can learn to use the free and open source coding environment Pure Data (PD) to create your own real-time visuals. Building blocks from previous university student projects will be described and reassembled to create custom visualizers that respond to audio inputs and mathematics. All of the code will be provided online so that attendees can try out techniques at home as well. To get an idea of what’s possible with visuals for PD, download the extended version that includes the graphics environment (GEM) from here: http://puredata.info/. To see and hear the patches of what some of his students have done in the past: http://VideoGameAudio.com/main.htm#patches. Making visuals come alive is a fun process that anyone can enjoy.

Leonard Paul has a twenty year history in composing, sound design and coding for video games and has been teaching video game audio since 2001. He is the composer for the award-winning Canadian documentary The Corporation as well as being a composer on the award-winning indie hit game Retro City Rampage. URL: http://www.VideoGameAudio.com

16.15 Talk 10: Paul Goodfellow ‘Drawing in the Multiverse’
This presentation describes the working process of the artist who has synthesized his background in systems thinking, geography, animation and VJ-ing to produce an original approach to painting. The artist’s work is based on the development and disruption of rules to interact with films and data to make aesthetic decisions such as colour selection, and composition for two-dimensional work. This approach centres on the “Many Worlds” quantum mechanics hypothesis developed by the physicist Hugh Everett, which suggested that the universe was perpetually splitting into different futures. The idea of multiple parallel universes has been applied to the microscopic scale of the production of a single artwork. The artist describes how, using the same initial ingredients and live interactive techniques multiple parallel versions of the same work can be produced.

Paul Goodfellow’s work is grounded in and critically informed by Science, Systems thinking, Land Art and Abstraction. The artist has applied a systems approach to various subjects, such as environment, space and randomness; to produce ‘art systems’. Recent work includes, ‘Sly Lost Games’, (2011), which investigates the role of randomness, and ‘Fabled Eye Accommodates Revelations’, (2012), based on a ‘constrained writing’ algorithm. He is currently doing a practise-based doctorate in application of systems in painting.

17.00 Break For Dinner (Dinner not provided)