Further Info

RTV will be concerned with establishing various forms and norms for visuals as a performed and “live” medium. Traditionally visual mediums have been primarily experienced as “playback” mediums, in which the visual material is fixed in time and is played from beginning to end. Older examples of time-based mediums such as narrative film and video can be considered as representative of simple playback.

Real-time visuals on the other hand require the intervention of a performer or a user. In the case of the VJ or live filmmaker, he or she chooses the video clips in real-time, selects the options for effects and determines the compositing of images and effects. Similarly in multi-player games the users can move freely in the environment forcing the game to adapt in real-time and produce new environments in response to both the predictable and unpredictable actions of the users. In both of the above cases some automatic processing occurs (i.e. digital signal processing of the incoming sound in the case of the VJ, prediction algorithms for drawing backgrounds in the case of multi-player games), but there is a live element that has some similarities to live music or theatrical performance.

RTV will ultimately focus its efforts on the ways in which the visual medium is undergoing a radical shift into a live, real-time and performance-based medium. This medium takes its cues from music, computer science, theatre and natural ancestors in film and video including such forms as montage. This transdisciplinary background will form a core of the research presented and as such will present work from researchers who exist in between the borders of several disciplines.